| Remixing  with an Electric Carver  listen to the talk broadcasted by Resonance 104.4 FM   Music is a stake in  games of power It’s reasonable to say that the strongest  undertaking in the pop music ambience is not the music; or at least not music  alone, but a lifestyle. Apart from differentiations between genres –R&B,  pop rock, boys’ band, girls’ band, and so on – pop music lifestyle is  characterised by a sort of limitlessness; there are no apparent restraints for  what a pop star can do. Clearly, pop lifestyle is a strategic idealisation; it  is an industry in itself, familiar to us as the pop music industry. However, it’s not  so easy to define what exactly does the pop music industry produce. I am  tempted to make use of a somewhat fashionable idea and say that it produces  subjectivity. Surely enough, the pop music industry manipulates and promotes  forms of subjectivity. It inserts hermetic notions of personal fulfilment  (happiness, success, etc) into the pop music ambience, and makes them seem  material (buyable) through the manipulation of signs and codes. But the pop  music industry does not “create” subjectivity; it works towards the shaping of  an entire ambience. It wants to become the listeners’ music, pod, sofa, lounge,  snack and everything else around them. On a double move, the value of pop music  becomes inhabited by and overflows the subject.
 This technocratic  update – from reproducing molds to shaping an ambience – allows the pop music  industry to sidestep the dichotomies of use-value and exchange-value and try to  capture and control the circulation of pop music regardless of form. The mold  becomes obsolete.
 What we see in this  development is the industrialisation of desire; a specifically machined desire  where the pop star is a complex assemblage representing the goal and absolute  fulfilment of desire.
 Pop stars are  invested with more than human powers, hence the impossibility to establish a  humanly relation with a pop star, and the anxiety to get close to one. As the  name says, pop stars are essentially defined by popularity, which requires its  own intricate apparatus for sustainability: success depending on popularity,  popularity depending on visibility, and so on. But what matters most for our  purposes is the operationality of pop chart hits in this cycle.
 It’s not by accident that artists like V/VM  “butchered their way through pop chart hits” in the late 1990’s and 00’s (the emphasys is single-handed to V/VM because it exerted a huge influence on my experience with and understanding of music at the time. V/VM was  more important than other artists for me because it formalized the 'butchering' of music, giving body to a radical music label out of that attitude of defiance).
 Pop  charts are the official instrument for simultaneous measure and production of  success of any given pop star. Coupled with the media system publicising it,  the pop charts are a master signifier in the pop music ambience. The pop charts  are one of the most significant tools of the music industry to turn pop music  into a monologue.
 By way of  (re)ordering pop music and pop stars through its own value-adding system  (beyond exchange and use), the pop music industry highly bureaucratises and  corrupts the network connecting music to listeners.
 In “exposing” the  system of control of the music industry (through pop stars, lifestyle and the  hits system), it’s important to realise that crisis are not contingent  occurrences in the music ambience. “Accidents” can be invented by the pop music  industry in order to renovate and perpetuate its control. But other types of  accidents can be created in order to disrupt that control – scratch, glitch,  noise, distortion, and so on.
 … In the late 1990’s, P2P was fast becoming a  popular tool for sharing music. It marked by far the most significant change in  the way people consumed, and probably produced music at that time. The broad  adoption of mp3 files as a standard music format for music sharing transformed  the perception of quality of music reproduction, and consequently, the idea of  fidelity and source. P2P was largely understood to be a direct threat to (if  not the end of) the music industry, and issues of copyright infringement were  dominating discussions in music. P2P directly  influenced at least two major breakthroughs in digital music production. First,  it enabled instant accessibility to raw material for free - digital files ready  to be processed through whatever software. And second, it created a sense of  disposability of music, a sort of devaluation of the object turned file (a  license to be reckless with music). P2P enabled a new conceptual framework for  music distribution, consumption and production: online sharing.
 Before P2P, the  exchange of music online was limited to a two-way connection, inevitably under  a contractual agreement between server (music source) and client (listener)  that maintained the general control of music distribution online. In a P2P network,  the client-server relationship is substituted by a decentralised network of  multiple peers, where every peer (every person) connected in the network functions  both as client and server.
 This marked an  incredibly radical change, since the very infrastructure of a P2P network is  composed of the different computers (and other hardware) of each person in the  network. Resources such as bandwidth and storage space no longer depended on  server’s capacities or type of contract, but on the actual number of people and  the capacity of their computers to benefit the entire network.
 Probably the most  important implication of this decentralization of sources, and the fast  propagation of a digital culture of sharing, is that control over distribution  of digitalise-able material became extremely difficult. An enormous quantity of  stuff could be made instantly available worldwide without having to pass  through a central entity (i.e. the server of a particular company) with the  authority and technological means to regulate traffic.
 Peer to Peer  completely bypassed the music industry and affected its centralising power at  its core: “where do we locate the creation of money in [pop] music?” I  say it is in the social interaction (virtual or otherwise) people have with and  through pop music. From the industry’s point of view, P2P undermined the  visibility over large areas (whole networks), precisely used for social  interaction through pop music (their pop music).
 In 2004, “it [was]  estimated that as much as 70% of the network traffic in the Internet [could] be  attributed to the exchange of files, in particular music files (more than one  billion downloads of music files can be listed each week).” This gives us an idea of how fast music sharing spread over the period its  initial five years.
 But to describe P2P  development in a sort of techno-cultural manifesto way is to circumvent the  actual effect it had on people’s motivations for butchering pop music.
 P2P was seen as a  potential catastrophe for the pop music industry; it is as if P2P had popped  open the sewers of the pop music ambience, and the music industry was trying to  clean up the mess. One of the most symbolic examples is the legal case A&M  Records versus Napster (2001).
 Launched in  September 1999, Napster (not the new sponsored napster) was probably the first P2P network to specialise in music sharing, and the  first to become massively popular.  Napster was probably the only P2P network at the time to take into account that  not every potential music sharer would be knowledgeable of the intricacies of  P2P networking. And so it provided users with a sensible interface, a decent  search engine, and a face (a cat-like alien with green eyes and  headphones).
 All this  user-friendliness depended on Napster’s decision to have a centralised  directory, which made the connection between sender (who initiates a search for  a file), and responder or receiver (who answers the search query and provides  the file) a lot easier. Ironically, the technological infrastructure that had made Napster so great  (hybrid P2P and centralised server), was also what inevitably linked Napster  with the copy-right infringements of its end users.
 In 2001, A&M  Records versus Napster set the precedent as the first legal case involving P2P  networking with piracy. The court found Napster “contributorily liable” because  it “knowingly encouraged and assisted the infringement of plaintiffs’  copyrights”; and “vicariously liable” because it “had the right and ability to  supervise the infringing activity [and it didn’t].”
 P2P battles for the  rights of intellectual property in court and in public opinion not only  bureaucratised even further the pop music ambience, but generalised the concept  of criminality to every P2P music sharer, and introduced a kind of moral principles:  music fans were reminded to be respectful towards the work of artists (mainly  pop stars) who, after all, were the most affected by piracy.
 Uncontrolled,  descentralised music sharing (and the consequent everywhereness of music  piracy), disregard for quality and fidelity in compressed music (mp3 files),  and the hypocritical discourse of the pop music industry formed the ideal  ambience for butchering pop.
 … Speed is crucial  for pushing the limits of pop lifestyle (to its limitlessness). For the music  industry, it is crucial to be the speed-setter in the pop music ambience; hence  the crisis provoked by P2P as it undermined the speed limit system of  controlled distribution, and deregulated the timing of the music industry. For  instance, full-length albums were made available for free even before official  launch. And speed is crucial for butchering. The butchering of pop hits  consists precisely in processing the songs through filters of time and memory,  adding effects on top.  And quite often,  making pop louder, harder and faster (and a lot funnier!). International hits  aim to create a kind of collective memory, a common ground for global values,  regardless of socio-political-economical context. It is precisely that  standardisation of feeling that is attacked by many producers of butchered pop.  V/VM transforms English pub hits into deformed caricatures of Englishness.  Meine Catadrufe pathetically sings along traditional Brazilian carnival  songs. Rank Sinatra makes Sinatra scream for the bored. Kid 606 makes US Hip  Hop digital and nerdy. Kevin Blechdom exhausts the clichéd romance out of love  songs. The list pseudonyms, screen names and transliteration of names is vast and ongoing (although I never heard its music, my favourite of all times is ohboygeorgemichaeljacksonpollock). I should also mention my friend Uessels, with whom I butchered many songs.
 The butchering,  hacking, collapsing, ruining, mashing of pop hits rely on the listeners’ memory  precisely to frustrate expectations. A butchered pop will never sound like “we  remember it”. Hence, the feelings associated with that particular song are also  manipulated. The beat is slowed down or sped up; and sometimes is  simultaneously slower and faster than the original version. It’s often played  faster but time is stretched over time (time stretch effect),  further confusing notions of rhythm, movement, and duration.
 Butchering makes use of technical error and  malfunction (glitch), assimilates audio piracy as a compositional prerogative  (plunderphonics), and remixes original pop songs to create something else  entirely; “audio sausages” as V/VM appropriately calls his pop hits  versions.
 Butchering pop  songs is a tool of political resistance. Not the kind of noble resistance based  on some kind of superior morality. Quite the contrary, butchered pop gorges on  the bureaucratic and corrupted pop music ambience. Butchered pop is a  by-product, the bastard of a music ambience dominated by the machined image of  pop stars and pop lifestyle. And it is precisely this marginal condition that  makes butchered pop (dys)functional.
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